I specialize in computer graphics, machine
learning and computer visions, with a strong
foundation in both theory and practice. I have a
deep understanding of the rendering pipeline and
shader programming, which I often explore
through creating shader art — a medium that lets
me combine creativity with mathematics. My work
reflects not only technical skills and
creativity but also a genuine appreciation for
the mathematical beauty behind visual computing.
My technical skills span across:
-
Rendering & Shader Programming
– real-time rendering, volumetric effects,
and GPU programming.
-
Computer Vision & Digital Image
Processing
– from 3D reconstruction to RAW image
processing.
-
Game Engines – familiarity
with modern engines (Unity,
Unreal) game engines
fundamentals (rendering loop, physics, ECS).
-
High Performance Computing
– CUDA, MPI, and distributed training
pipelines for ML.
-
Robotics & SLAM –
navigation and mapping algorithms for
autonomous systems.
-
Fullstack Development –
backend, web, and mobile applications.